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Background:

A site map (or sitemap) is a list of pages of a web site within a domain. There are three primary kinds of site map:

Site maps used during the planning of a Web site by its designers. Human-visible listings, typically hierarchical, of the pages on a site. Structured listings intended for web crawlers such as search engines.

Technology Used:

  • SalesForce Schema Builder, Draw.io, Venngage, Adobe Behance

Background:

We what seek in a candidate:

A persona, (also user persona, customer persona, buyer persona) in user-centered design and marketing is a fictional character created to represent a user type that might use a site, brand, or product in a similar way. Marketers may use personas together with market segmentation, where the qualitative personas are constructed to be representative of specific segments. The term persona is used widely in online and technology applications as well as in advertising, where other terms such as pen portraits may also be used.

Personas are useful in considering the goals, desires, and limitations of brand buyers and users in order to help to guide decisions about a service, product or interaction space such as features, interactions, and visual design of a website. Personas may also be used as part of a user-centered design process for designing software and are also considered a part of interaction design (IxD), having been used in industrial design and more recently for online marketing purposes.

A user persona is a representation of the goals and behavior of a hypothesized group of users. In most cases, personas are synthesized from data collected from interviews with users. They are captured in 1–2-page descriptions that include behavioral patterns, goals, skills, attitudes, with a few fictional personal details to make the persona a realistic character. In addition to Human-Computer Interaction (HCI), personas are also widely used in sales, advertising, marketing and system design. Personas provide common behaviors, outlooks, and potential objections of people matching a given persona.

Technology Used:

  • Sketch, Slick Plan, Figma, Canva, Adobe Behance, Venngage

Background:

User experience design (UXD, UED, or XD) is the process of supporting user behavior through usability, usefulness, and desirability provided in the interaction with a product. User experience design encompasses traditional human–computer interaction (HCI) design and extends it by addressing all aspects of a product or service as perceived by users. Experience design (XD) is the practice of designing products, processes, services, events, omnichannel journeys, and environments with a focus placed on the quality of the user experience and culturally relevant solutions. Experience design is not driven by a single design discipline. Instead, it requires a cross-discipline perspective that considers multiple aspects of the brand, business, environment and experience from product, packaging, and retail environment to the clothing and attitude of employees. Experience design seeks to develop the experience of a product, service, or event along any or all of the following dimensions.

Duration (initiation, immersion, conclusion, and continuation) Intensity (reflex, habit, engagement) Breadth (products, services, brands, nomenclatures, channels/environment/promotion, and price) Interaction (passive ↔ active ↔ interactive) Triggers (all human senses, concepts, and symbols) Significance (meaning, status, emotion, price, and function)

Technology Used:

  • Sketch, Slick Plan, Figma, Canva, Adobe Behance, Venngage

Background:

The user experience (UX or UE) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use of the product and, therefore, any desired positive impacts; conversely, designing toward profitability often conflicts with ethical user experience objectives and even causes harm. User experience is subjective. However, the attributes that make up the user experience are objective.

Technology Used:

  • User Research, User Interviews, User Flow
  • Sketch, Slick Plan, Figma, Canva, Adobe Behance, Venngage

Background:

In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, while the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls, and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology.

Generally, the goal of user interface design is to produce a user interface which makes it easy, efficient, and enjoyable (user-friendly) to operate a machine in the way which produces the desired result (i.e. maximum usability). This generally means that the operator needs to provide minimal input to achieve the desired output, and also that the machine minimizes undesired outputs to the user.

User interfaces are composed of one or more layers, including a human-machine interface (HMI) that interfaces machines with physical input hardware such as keyboards, mice, or game pads, and output hardware such as computer monitors, speakers, and printers. A device that implements an HMI is called a human interface device (HID). Other terms for human-machine interfaces are man-machine interface (MMI) and, when the machine in question is a computer, human–computer interface. Additional UI layers may interact with one or more human senses, including: tactile UI (touch), visual UI (sight), auditory UI (sound), olfactory UI (smell), equilibrial UI (balance), and gustatory UI (taste).

Composite user interfaces (CUIs) are UIs that interact with two or more senses. The most common CUI is a graphical user interface (GUI), which is composed of a tactile UI and a visual UI capable of displaying graphics. When sound is added to a GUI, it becomes a multimedia user interface (MUI). There are three broad categories of CUI: standard, virtual and augmented. Standard CUI use standard human interface devices like keyboards, mice, and computer monitors. When the CUI blocks out the real world to create a virtual reality, the CUI is virtual and uses a virtual reality interface. When the CUI does not block out the real world and creates augmented reality, the CUI is augmented and uses an augmented reality interface. When a UI interacts with all human senses, it is called a qualia interface, named after the theory of qualia. CUI may also be classified by how many senses they interact with as either an X-sense virtual reality interface or X-sense augmented reality interface, where X is the number of senses interfaced with. For example, a Smell-O-Vision is a 3-sense (3S) Standard CUI with visual display, sound and smells; when virtual reality interfaces interface with smells and touch it is said to be a 4-sense (4S) virtual reality interface; and when augmented reality interfaces interface with smells and touch it is said to be a 4-sense (4S) augmented reality interface.

Technology Used:

  • Figma, InVision, Canva

Background:

Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through to the final manifestation of the software, typically in a planned and structured process.[1] Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products.

Software can be developed for a variety of purposes. The three most common purposes are: to meet specific needs of a specific client or organization (known as custom software), to meet a perceived need of some set of potential users (known as commercial software ), or for personal use (e.g. a scientist may write software to automate a mundane task). Embedded software development, that is, the development of embedded software, such as used for controlling consumer products, requires the development process to be integrated with the development of the controlled physical product. System software underlies applications and the programming process itself, and is often developed separately.

There are many approaches to software project management, known as software development life cycle models, methodologies, processes, or models. The waterfall model is a traditional version, contrasted with the more recent innovation of agile software development. Though it is often used as an interchangeable synonym for "software development", the term "software engineering" is also used to refer to a particular approach to software development, which uses engineering methods and in some cases involves professional engineering qualifications.

Technology Used:

  • Knowledge of Development Platforms (Javascript, HTML, CSS, React, Ruby, Rails, 🌏Remote, PHP, Python, Django, Laravel, Flutter, Swift, Kotlin)

Background:

A report generator is a computer program whose purpose is to take data from a source such as a database, XML stream or a spreadsheet, and use it to produce a document in a format which satisfies a particular human readership.

Report generation functionality is almost always[citation needed] present in database systems, where the source of the data is the database itself. It can also be argued that report generation is part of the purpose of a spreadsheet. Standalone report generators may work with multiple data sources and export reports to different document formats.

Information systems theory specifies that information delivered to a target human reader must be Timely, Accurate and Relevant. Report generation software targets the final requirement by making sure that the information delivered is presented in the way most readily understood by the target reader.

Background:

Cloud computing is the on-demand availability of computer system resources, especially data storage (cloud storage) and computing power, without direct active management by the user. Large clouds often have functions distributed over multiple locations, each location being a data center. Cloud computing relies on sharing of resources to achieve coherence and typically using a "pay-as-you-go" model which can help in reducing capital expenses but may also lead to unexpected operating expenses for unaware users.

Background:

A game design document (often abbreviated GDD) is a highly descriptive living software design document of the design for a video game. A GDD is created and edited by the development team and it is primarily used in the video game industry to organize efforts within a development team. The document is created by the development team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. When a game is commissioned by a game publisher to the development team, the document must be created by the development team and it is often attached to the agreement between publisher and developer; the developer has to adhere to the GDD during game development process.

Background:

The Drone Racing League (DRL) is a professional drone racing league that operates internationally. DRL pilots race view with identical, custom-built drones at speeds above 80 mph through three-dimensional courses. News publication Quartz described DRL as feeling "like from Star Wars" with "hopes [of becoming] the Formula 1, NASCAR and MotoGP of drone racing."

Founded in 2015 and launched publicly in January 2016, DRL is broadcast on Twitter, NBC, NBC Sports, Sky Sports, ProSiebenSat.1, FOX Sports Asia, Groupe AB, and OSN. Former broadcast partners include ESPN and Disney XD.

The league is currently in its fourth season, the 2019 DRL Allianz World Championship Season, which features seven races in locations including Allianz Riviera in Nice, France, BMW Welt in Munich, Germany, and The Adventuredome in Las Vegas, Nevada.

DRL recently launched the Artificial Intelligence Robotic Racing (AIRR) Circuit, an autonomous drone racing series.[9] It will invite teams of university students and technologists to design an AI framework capable of flying a drone through DRL courses without human intervention and compete for a chance to win $1m in prizes.

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